07 Sep Big Bad Paintball Guns
As scenario paintball has grown, so has the need for heavy artillery. When thousands mass in pitched battles, a handful of enterprising souls ask themselves, “How can we bring mass destruction to the opposition.” For all of us wackos, we present the arsenal of paintball exotics.
One of the nastiest beasts to ever see action on a scenario battlefield is the paintball tank. Single tanks routinely wipe out armies of paintball infantry, sometimes taking out hundreds at a pass. These tanks have only one weakness – the Tank Hunter (often referred to as the “Javelin.” ) Using a shoulder-fired rocket launcher, the Javelin lays in ambush along likely tank routes and smashes enemy tanks as they lumber past.
Some Tank Hunters fire two-inch nerf rockets tipped with a slurry of subway surfers cheats may 2015 Vasoline and carpenter’s chalk. This leaves a definite mark – proof of the tank’s demise. Many scenario games allow “anti-tank paint” which can be loaded into two-inch shotgun rounds and fired at armored vehicles. If three or more balls hit the tank, or the tank’s designated target zone, the tank is toast.
Some build their rockets at home from plans they find on the internet while others buy their shoulder-mounted rockets, pre-made. A quality rocket, like the JCS MKX, is easy to reload and will fire ten or twenty rockets, at least, per tank fill.
Often, scenario games allow rockets to fire on bunkers – but never directly at other players. When a rocket strikes a bunker, it eliminates all the players within that bunker. When allowed, the rocket is a great way to clear fixed defenses.
Fixed defenses are common on the scenario battlefield, and it’s difficult to breach those defenses without a technical advantage. Grenade roblox cheats hack tool launchers bolt onto a player’s paintball gun and can pitch grenades up-and-over walled defenses.
Currently there are only two grenade launchers on the market: the Tippmann Ordnance 203 and the Scepter Systems. Tippmann no longer produces the 203 for the civilian market and it makes sense considering the liability issues that surround the use of grenade launchers. With a two-inch inside diameter, the Tippmann fires a larger grenade with impressive force that could injure another player. Therefore, the Tippmann is impractical for paintball.
Scepter Systems Grenade Launcher takes a smaller four-ounce grenade that delivers a significant amount of paint, but without the likelihood of braining another player. Unlike the Tippmann, the Scepter loads through the muzzle, making it a little more awkward to operate. Compared to the Tippmann, though, the Scepter is very light.
The Scepter functions as advertised — it lobs paint grenades and fires small paint cluster “shotgun” rounds and does it all with a degree of safety. However, extended testing of the Scepter reveals a couple of downsides. The push-button trigger is sticky and you will get varying amounts of muzzle velocity depending on how hard you press it and how much it sticks. This leads to a significant trajectory variances. In non-technical language, the Scepter is hard to aim because you can never get the same amount of velocity twice in a row.
The biggest downside of the Scepter is the same problem that has plagued every paintball grenade launcher ever invented – unreliable ordnance. Grenades for launchers are similar to thrown paintball grenades. They are made from paint-filled rubber tubing with a BB down the throat that acts as a trigger. When the paintball grenade hits the ground, the BB pops out and the paint flies out behind it.
But, there’s a “Catch 22.” If the BB sticks too well, the paintball grenade will not go off when it hits soft ground, such as grass, leaves or un-compacted dirt. If the BB doesn’t stick well enough, the force of the launcher blast will cause the grenade to go off as it leaves the launcher. The challenge for the Scepter is to make grenades that will go off when they drop, not when they are fired.
In tests, SpecOps found that grenades prepared as per the Scepter instructions and using the Scepter kit go off only a fraction of the time when they smack down on soft ground. Likewise, they seem to burst (rather than spout off as they are supposed to) when they hit hard ground. But, there’s no sense complaining about a burst grenade. Its blast radius is almost as big as a grenade that goes off properly.
Ultimately, if you want to lob paintball grenades bad enough, the Scepter is your best (and only) choice.
The great days of the paintball mortar are probably past. Since a mortar fires a projectile a great distance (usually well over a hundred yards,) it stands to reason that the projectile will fall with a significant amount of force. To a paintball player underneath a falling paintball bomb, life can get interesting in a hurry. Because of the obvious liability concerns, most paintball mortars aren’t allowed on the scenario battlefield.
However, some fields still allow paintball mortars to fire light, nerf rockets. When these rockets strike ground, a referee must be present to mock up the blast zone and to call nearby players out of the game.
Especially if you play with an organized scenario paintball team, specialization of equipment can bring a giant advantage. Having a good mix of exotic and standard “weapons” can be the key to breaking entrenched defenses and to holding objectives. Like a video game where one special weapon can make a huge difference, scenario paintball hoverboard giveaways online is the perfect platform for strategic creativity; if you can put the right exotic at the right place at the right time.